Unity Developer
This project involved design to shipment, a VR apartment analysis training. It involved two modules, one for learning what to check for in an apartment to get it ready for tenants, and a testing module to test their knowledge. It was tied into the analytics platform Circuit Stream built to measure the success of a participant.
Designed and implemented gameplay VR mechanics
Scripted abstract classes and architected the base structure of “Doing Damage” (damaging an item in the apartment) and it’s normal use.
Designed and implemented training flow.