Unity Developer
This project involved design to shipment, a VR textile machinery training with analytics to track a participant’s learning. I was involved as a programmer with a focus on implementing gameplay mechanics on the machine and a step-by-step notification system using the Valve Index and OpenVR. The project focused on game flow, heads up notifications, an inventory system and VR interactions with a specialized gun, scissors, and thread.
Shipped a polished VR training application with analytics to track participants learning to an industrial warehouse
Designed UI notifications system with object pooling.
Gameflow design and implementation.
Designed and implemented VR toolbelt inventory.
Scripted tool interactions with doors, dials and hooks.