Monster GO in ARFoundation
/Pokemon GO was huge, like real huge. So here we’ll make something similar using Unity’s AR Foundation! Please don’t sue me, it’s not actually Pokemon Go (it’s trademarked and I’m scared) so we’ll name it Floor Monster Go!
Here you’ll learn:
Swipe detection
Horizontal plane detection
C# logic for capturing … “monsters”
Linky link: Intro to AR: Monster GO AR in Unity
Github repo: IntroToAR-PokemonGo